This is the fifth and final post in a series called “To Switch or Not To Switch” about whether or not my gaming group should switch to Dungeons and Dragons, 5th Edition, or stay with Pathfinder.
Our gaming group discussed the switch a couple weeks ago. It didn’t take long to realize that some folks were excited about one option, and everyone else was happy regardless of the system we used. We all agreed the most important thing is that we like playing together.
Once our current storyline is complete, we will be switching to Dungeons & Dragons, Fifth Edition, for our system.
There will be some details to iron out. Some folks would like to keep their characters and others are thinking they’ll roll up new ones. Some folks like the prospect of the long adventure path, some prefer we keep making our own stories. We’ll face those as they come. It’s likely we’ll need the rest of the year or more to finish out our current campaign anyway. Since we only meet every 2 weeks, we likely will only have 4 or 5 more sessions before Amber and I are in newborn-baby-mode.
Since the switch has been decided on, some cool stuff has happened.

We’ll need to start investing in rulebooks, so Amber got me the Dungeon Master’s guide for my birthday. Her mom asked her what she should get me and Amber suggested the Dungeon Master screen.
Also, Amber got me a set of matching dice. I find this incredibly touching. When our group first got together we bought a pound-o-dice and split it up evenly. But Ber was DMing and she had her own set of matching dice that no one else was allowed to use. We lovingly called them “the DM dice.” I’ve DM’d enough that I was due my own set of “DM dice.” No one else is allowed to use these. It might mess up the mojo.
Thanks for reading my series on my gaming group’s decision between Pathfinder and D&D 5e. I’m sure I’ll write more on 5e as we learn the system and play in it. If you have any thoughts, I’d love to hear them in the comments.
4 replies on “To Switch or Not To Switch? Part 5: The Decision”
Reblogged this on Brews and Ewes.
If you haven’t already seen it, Critical Role is a great example of a group that was previously using Pathfinder and switched to 5e. The group has been playing together for >2 years but the switch happened before the show started. The result is that there’s a handful of spells, rules, and even one whole class (the Gunslinger) which were “imported” into 5e.
I absolutely love Critical Role. It was actually part of my inspiration/education in starting to DM earlier this year: https://alexjgustafson.wordpress.com/2015/06/08/dungeon-master-tips-from-critical-roles-matt-mercer/
Awesome! I guess I didn’t read far enough back! 😉