I really enjoyed my first adventure DMing my friends’ roleplaying game. We just finished the module I planned out, and I’m now percolating ideas for the next adventure. My favorite thing is designing the random encounters.
Random encounters are small events that may or may not occur while the players are completing the bigger story. The real adventure might be about tracking the evil hunter who lives in a distant woods, but while the players track the hunter, I, as the DM, will roll a die every once and a while to determine some random encounters. Like the grizzly bear who also happens to hunt [you] in the woods. Or perhaps something more innocuous, like a mysterious, cold wind blowing out your campfire one night.
Anyway, I thought it’d be fun to make up a few random encounters for the real world. Be your own DM. Mileage may vary.
Litter Bug: A DC 10 Perception check reveals several small pieces of trash on the sidewalk. If a character attempts to gather the litter and throw it away, make another DC 12 Perception check to notice a copy of today’s newspaper free for the taking within the nearest trash receptacle.
Playtime: You happen to glance down a road you’ve never traveled before and spot a playground. This is a super nice playground. Like, nice enough you’re surprised you never noticed it. Huh.
Jukebox: A nearby tavern has its door open. As you pass by, the jukebox mysteriously plays your favorite song. If a character chooses to enter the tavern, they must battle the manipulative Ex-Lover Who Just Got a Job as a Bartender. (See Monster Manual p.682)
Hipster Evasion: A hipster-class human (Str: +0, Dex: +1, Con -1, Int +0, Wis -2, Cha +5) sits at a bus stop practicing his speech on why a Libertarian will win the 2016 US presidential election. Pass a DC 18 Stealth check to avoid the hipster. Otherwise, take 4 points of non-lethal damage.
The Resistance defeated the Enlightened by only 429 points in this summer’s anomaly series, “Persepolis.” According to the announcement on Google+, this will almost assuredly introduce N’zeer technology into the (confusing) Ingress storyline:
The Resistance victory assures that Jahan will likely succeed in unlocking N’zeer technology in Persepolis, and the true power of the N’zeer will be unleashed. Will all of Jahan’s expectations be met, or will she encounter more than she bargained for?
I had planned to participate in the Nashville anomaly, but some last minute conflicts came up. Ber and I decided it’d be best to stay home. Our friends, agents Motamara and Kieleantra fought the blue fight and it sounds like they had a great time.
For the last few years my best friend and I started up the tradition of going to Drum Corps International World Championship Finals every August. Since DCI started doing these simulcasts at the beginning of the season, that seemed like a perfect addition to our year too. In fact, we so decided on this that neither of bothered to look at the upcoming tour schedules and notice that DCI Louisville was to be only two days later.
Whatever, the simulcast was great. We’ll see it all in person at the biggest show of the year in three short months. Here’s my quick reactions to the shows:
I really liked all the sectional features in ‘Gotta Dance’ and the costuming for the Gene Kelly-inspired guard. In particular the Tuba feature a minute and a half in can be a really great moment once it gets clean. What’s the deal with those manikin guard equipment in the ballad? I don’t know, but points for originality.
Super props for that hourglass drill maneuver, and really all the drill in the closer. Not easy stuff in Madison’s visual program.
There’s a few nice moments but really the show doesn’t do it for me. The high striker looked cheap and they had three stages and really only did a good job of displaying great moments on one. The juggler was a fun touch, but probably needs to work on making his routine a little more impactful. There’s two big tosses splitting the routine when I’d rather have one as a nice climax.
Good lord this brass book is amazing. I was transfixed by this show just as much as I was during ‘For the Common Good,’ ‘E=MC2‘ and ‘Out of This World.’ Just as important to this show is how prominently they feature their percussion. In their recent title-contention and championship year(s), percussion scores have been their weak spot. Rather than shy away from it, they keep attacking the problem head on with aggressive features. My kind of attitude. They’ll get that whole drapery snafu figured out eventually, I’m sure.
Enjoyable, but not so remarkable. I did not like the vocalist treatment to the ballad nor did I think the ‘Game On’ theme really presented itself well beyond the guard’s performance. Hopefully they have some additions planned to project that better.
Every few years The Cadets win me over again. After stinker shows like last year’s I want to forget that I’ve ever liked them, but this year I come back with open arms. ‘The Power of Ten’ has just enough nerdy nods to the theme to make me go “oo oo oo!” and just as many moments of outstanding marching and playing to show they know their stuff. In particular I enjoyed the ballad, which is performed in a space only ten yards wide. Definitely a title contender.
Not as clean as The Cadets yet, but this show was mindblowing. This is the most interesting use of electronics I’ve ever heard in marching arts and it genuinely feels like a pivotal moment. Danny and I couldn’t help but gasp at each other for minutes after what we just experienced. As much as I loved Crown’s show, I cannot believe Crown as with tenths of Blooooo. Do not miss this show. I feel like this is bigger than Frameworks was in 2002, and probably what it felt like in Star ’93 — a whole new vision for what show can be. The very last moment left me wanting more, but it seemed like there is more planned to come.